Theoretical Framework Part 1: Narratology & Ludology

Theoretical Framework part 1 narratology vs ludology. Featured Image.

This is part IX of my article series on video game sound. If you haven’t already, I recommend you start with Part I: Video Game Audio 101. Fiction or Interface. An Introduction. Up until now, I’ve focused on the history of video game technology and sound. Now, I’ll focus on creating a theoretical framework and terminology … Continue Reading

Video Game Audio 108. Rise of 16-bit machines in the 1990s

Video Game Audio 108 - Rise of 16-bit machines in the 1990s

This is part VIII of my article series on video game sound. If you haven’t already, I recommend you start with Part I: Video Game Audio 101. Fiction or Interface. An Introduction. As I wrote in my last article, the Commodore 64 home computer and the Nintendo NES/Famicon home gaming console have become massive hits worldwide. … Continue Reading

Video Game Audio 106. The Rise of 8-Bit Nintendo NES.

Video Game Audio 106 - The Rise of 8-Bit Nintendo NES. Featured Image.

This is part VI of my article series on video game sound. If you haven’t already, I recommend you start with Part I: Video Game Audio 101. Fiction or Interface. An Introduction. The 1980s and 1990s saw the rise of 8-bit and 16-bit home computers and game consoles. Examples of popular 8-bit machines include the Commodore … Continue Reading